We present the results of experiments to compare vibration and skin stretch in a virtual proprioception task in which subjects used a force sensor to control the movement of a virtual arm. Pilot ex-periments pointed to the need to provide the arm with varying dy-namics (like a real arm) and to scale the feedback from vibratory and skin stretch displays to demonstrate a clear improvement in the accuracy of movement. For the final experiments, ten subjects were first trained on the system with visual feedback and then tested with vibratory feedback, skin stretch feedback and no feedback. Both vi-bration and skin stretch improved the subjects ’ performance. For some subjects, a second no-feedback case showed improvement over the initial case, ...
Sensory feedback in humans is fundamental to ensure a robust manipulation of fragile objects,object ...
Current myoelectric prosthetic limbs are limited in their ability to provide direct sensory feedback...
OBJECTIVE: We present the design, implementation, and evaluation of a wearable multichannel haptic s...
International audienceThis paper presents a wearable haptic device for the forearm and its applicati...
What is often missing from many virtual worlds and training simulations is a physical sense of the c...
In this paper, we discuss the development of cost effective, wireless, and wearable vibrotactile hap...
International audienceWe present a wearable skin stretch device for the forearm. It is composed of f...
Without proprioception, i.e. the capability to per- ceive one's own limb position, completing many d...
Recent advances in neural prosthetics have provided patients with the ability to use signals derived...
Abstract- This research seeks to ascertain the relative value of visual and proprioceptive motion fe...
In this article, we explore alternative cutaneous haptic feedback for rendering modulation of the gr...
Abstract — Prosthetic hand users may benefit from incorporation of sensory feedback, but the optimal...
Sensory feedback plays an essential role in everyday tasks, including planning and control of even s...
This paper investigates whether a dynamic vibrotactile feedback improves the playability of a gestur...
What is often missing from many virtual worlds is a physical sense of the confinement and constraint...
Sensory feedback in humans is fundamental to ensure a robust manipulation of fragile objects,object ...
Current myoelectric prosthetic limbs are limited in their ability to provide direct sensory feedback...
OBJECTIVE: We present the design, implementation, and evaluation of a wearable multichannel haptic s...
International audienceThis paper presents a wearable haptic device for the forearm and its applicati...
What is often missing from many virtual worlds and training simulations is a physical sense of the c...
In this paper, we discuss the development of cost effective, wireless, and wearable vibrotactile hap...
International audienceWe present a wearable skin stretch device for the forearm. It is composed of f...
Without proprioception, i.e. the capability to per- ceive one's own limb position, completing many d...
Recent advances in neural prosthetics have provided patients with the ability to use signals derived...
Abstract- This research seeks to ascertain the relative value of visual and proprioceptive motion fe...
In this article, we explore alternative cutaneous haptic feedback for rendering modulation of the gr...
Abstract — Prosthetic hand users may benefit from incorporation of sensory feedback, but the optimal...
Sensory feedback plays an essential role in everyday tasks, including planning and control of even s...
This paper investigates whether a dynamic vibrotactile feedback improves the playability of a gestur...
What is often missing from many virtual worlds is a physical sense of the confinement and constraint...
Sensory feedback in humans is fundamental to ensure a robust manipulation of fragile objects,object ...
Current myoelectric prosthetic limbs are limited in their ability to provide direct sensory feedback...
OBJECTIVE: We present the design, implementation, and evaluation of a wearable multichannel haptic s...